

There is no depth, aside from tactics, which I must admit are handled in pretty cool ways. Your access to metahumanity is restricted to three non-human races, and the entire meat of the game is to kill or be killed, albeit in interesting ways. In this Shadowrun, you aren't playing a black-market operative working against the faceless mega-corporations you're on one of two sides in a localized conflict.
SHADOWRUN 2007 MAGIC ICON WINDOWS
This latest version of Shadowrun, released for Windows and the Xbox 360, is a tactical squad-based, first-person shooter that has gutted the story, excised all the RPG elements, and given us a new alternative to Counter-Strike. The subject of today's review, however, takes almost all of that and pretty much tosses it out the window. Mixed together, the fantasy and technology is a heady brew. Technology in the Shadowrun milieu is standard cyberpunk fare: bio-mechanical implants, wetware re-wiring of the neurological pathways to augment physical performance, auto-independent artificial intelligence running amok, scavengers in the matrix … you know how it is, that same old song and dance.

The idea is that magic returns to the world in a dramatic manner in the near (noir?) future, re-introducing such things as dragons, demons, elves, dwarves, trolls, and magic, all on top of a world already vastly different from the one you and I know. To start with, I suppose it's prudent to give a brief overview of what Shadowrun was and is: 50% Dungeons & Dragons, 50% Cyberpunk - that's Shadowrun. It was revolutionary enough when FASA Corporation melded the two concepts into the pen-and-paper role-playing game known as Shadowrun back in 1989, but can it stand another radical paradigm shift at the hands of FASA Interactive? Read on, and I shall tell you if this unique setting has survived the remix. Along similar lines, cyberpunk as a genre is also relegated more to the RPG realm than any other format. Generally, when one thinks of such things as elves, dwarves, and trolls, one thinks of role-playing games.
