


Custom gamemodes can be created which allow for different amounts of blocks given, and different timings of block disappearance and givebacks. Each level has a unique id, linking to the spawn point and the gamemode of that level. This spawn point will be saved in a config file. The spawn of each level is set by an operator beforehand. If the player falls into the void without hitting water, he/she will advance to the next level, or win the game if there are no more levels. If a player hits water, he/she will be teleported back to the spawn of the level they are currently in. Players have to use the blocks given to them to reach the end of the level. Players join the game by using the join command (more at: "Commands"). You have to parkour, puzzle, think and react quickly to get to the end of the level, without falling! How does it work?

These blocks allow for a whole new dimension to parkour, since the block only stays for a specific amount of time. BlockRunner is a mix between parkour and a puzzle game, where the goal is to reach the end of the level by jumping around and using the block(s) given to you.
